
And a power supply for the external hard drive. Clearly, an external hard drive was another must-have for the modern-day musician on the move. I thought it would take me ages to exhaust my 60GB system drive, but I could have filled it three times over just with drum sample libraries like BFD and DFH. Suddenly, music-making with a laptop didn't seem quite so free or spontaneous, and it was about to get worse. Oh yeah, and cables to connect it all together. And a USB hub for all those copy protection keys. All I needed was a pair of headphones and a controller keyboard. At last, I thought, I could make music anywhere, without a care in the world.

When I got my first laptop computer, I naively looked forward to a life of unfettered musical freedom. Is it really necessary to give up an entire hard drive in order to get your hands on a good-sounding drum library? XLN Audio think not. I tried switching AD2 to the standard mapping, and that just made a mess of my sounds, re-mapping them to different sounds, even though I didn't re-record.An Addictive Drums kit can contain up to 12 instruments, but they are always in the same configuration, so it's not possible to have more than one kick, snare or ride cymbal.

The ones I play on the pad are present if you click on the keyboard in the editor, but the ones which aren't mapped don't even seem to register if you hit the key in the editor.

Well, in Cubase, when I tried it the other night, it seems like something about the way AD2 is mapped (I have a custom map) is causing the MIDI editor not to have all the notes present and accounted for in terms of mapping to sounds. Thereafter, I could move notes to different notes for the different sounds (say I wanted to move something to a different version of a cymbal, or add a cymbal, etc.). So.in FL, I'd play notes on my drum pad (Akai MPD-232), and they'd go to the correct notes on the piano roll (read: MIDI editor).

I'm a fairly recent convert from FL Studio, btw. I've been using Addictive Drums 1 & 2 for years.
